Surviving the Game Launch: Tips & KPIs from an Anxious PM

After launching 10 products in a decade as a PM, I can state with 100% certainty that it's no easy feat. My primary aim with this post is not just to offer you general guidelines for a product launch but also to provide mental health tips for each phase. This ensures that you remain enthusiastic and invigorated every day you work on a game launch. Launching a product might be the most challenging task you undertake as a PM. Therefore, it's crucial to prioritize your mental well-being throughout the process, ensuring you emerge even stronger. I genuinely care for all of you and wish you immense support. After all, this journey, though challenging, is also incredibly rewarding. ❤️

1. Concept (1-2 months)

Purpose: At this stage, you're laying the groundwork, molding your vision, and assessing its viability.

KPIs and Benchmarks:

  • Market Analysis: Identify 3+ primary competitors.

  • Unique Value Proposition (UVP): Define your game's distinctiveness.

  • User Persona: Create profiles for your target audience.

  • Concept Validation: Aim for 70%+ positive reception in early feedback.

Tasks:

  • Idea Generation: Brainstorm sessions, workshops.

  • Market Research: Analyze existing successful games, trends, audience preferences.

  • Prototype Development: Create a basic model of your game for internal feedback.

  • Early User Feedback: Surveys, focus groups, or one-on-one interviews.

Mental Health Tips:

  • Embrace Uncertainty: Understand that not all ideas will be winners, and that's okay. Be prepared to iterate and adjust based on market analysis and feedback.

  • Avoid Comparison Overload: While analyzing competitors, it's easy to fall into the trap of feeling inferior or overwhelmed. Remember that every game has its unique journey and value.

  • Open Communication: Talk openly with your team about your vision and concerns. Collaboration can help refine ideas and ease doubts.

  • Flexible Mindset: Stay receptive to changing or pivoting your game's concept based on feedback, without seeing it as a failure or a personal critique.

  • Time Management: Don't let the research and brainstorming phase consume all your time. Set specific hours for work to ensure you're not always "on" and mentally fatigued.

2. Development (6-12 months)

Purpose: Your idea transitions into a tangible product. The depth and mechanics of your game will dictate the timeline.

KPIs and Benchmarks:

  • MVP Completion: Adhere to the established timeline.

  • Bug Rate: Limit to under 1% for primary functions.

  • Usability Testing: Conduct multiple rounds; aim for 80% approval.

  • Platform Compliance: Align with guidelines by phase end.

Tasks:

  • Design: Graphics, UI/UX, level designs.

  • Coding: Core game mechanics, features, functionalities.

  • Internal Testing: Alpha testing to uncover bugs and issues.

  • External Testing: Beta testing to gain external feedback.

  • Iterative Refinement: Adjust based on feedback and test results.

  • Platform Submission Preparation: Assemble assets, documentation for store submission.

Mental Health Tips:

  • Celebrate Achievements: Recognize both minor milestones and larger achievements. Celebrating even small wins can boost morale, motivation, and team cohesion.

  • Set Boundaries: Development can be all-consuming. Dedicate specific times for breaks, relaxation, or non-work-related activities to ensure you don't burn out.

  • Stay Organized: A cluttered workspace can lead to a cluttered mind. Use tools and methods that help you keep track of tasks, bugs, and feedback efficiently.

  • Constructive Feedback: Encourage a culture where feedback is constructive, not destructive. It's essential for the team's mental well-being.

  • Coping with Perfectionism: It's natural to want your game to be perfect. However, understand the difference between 'perfect' and 'functional and engaging'. Sometimes, it's okay to prioritize the latter to avoid prolonged stress.

  • Seek External Perspectives: Sometimes, being too deep in the process can cloud judgment. Get an external perspective, maybe from a friend or a mentor, to refresh your outlook.

3. Soft Launch (3-6 months)

Purpose: A limited introduction to refine the game further using real-world feedback.

KPIs and Benchmarks:

  • Select Markets: Introduce in 1-3 regions.

  • Initial User Base: Target 1,000 users in the first month.

  • DAU: Aim for a 30%+ DAU rate by the soft launch's end.

  • User Feedback: Gather from 50% of users.

  • Store Rating: Target 4+ stars.

Tasks:

  • Regional Selection: Choose low-risk markets resembling your primary market.

  • Marketing: Limited promotions to gain initial traction.

  • Monitoring: Use analytics tools to track user behavior and feedback.

  • Refinements: Implement changes based on soft launch data.

  • Localization: Adjust game language/content if testing in different linguistic regions.

1. Early Retention & First-Time User Experience (2 months)

Purpose: Focus on the initial player experience, ensuring that users are captivated from their very first interaction and have reasons to return in the immediate days following.

Milestones:

  • Day 0 (D0):

    • Description: The player's first experience with the game. Focus on captivating tutorials, smooth gameplay, and an intuitive user interface.

    • Tutorial Completion: >85%. Ideally, a vast majority of users should be able to finish the introductory tutorial without dropping out.

  • Day 1 (D1):

    • Description: Track the players returning after their first day. Refine elements that encourage revisits.

    • Retention Rate: 40-50%. A good game can expect to retain almost half of its new users the day after the first play.

  • Day 3 (D3):

    • Description: Measure early retention rates. If users are returning after three days, initial engagement strategies are working.

    • Retention Rate: 25-35%. If a quarter to a third of your users return three days later, your initial engagement strategies are on the right track.

Tasks:

  • A/B Testing: Different variations of tutorials, story introductions, or gameplay mechanics to see what retains users best.

  • Feedback Collection: Use pop-up surveys or feedback forms to get insights directly from users.

  • Iterative Refinement: Continually refine the gameplay based on the metrics and feedback from the first few days.

Mental Health Checkpoint:

  • Constructive Feedback Culture: Be open to critiques and changes, and ensure that feedback is always constructive. Remember, feedback is about the product, not the individual.

  • Manage Expectations and Perfectionism: Understand the difference between 'perfect' and 'functional and engaging'. Keep your expectations realistic, focusing on gradual improvements, and understand that challenges like financial pressures are part of the journey.

  • Take Regular Breaks: As you're keenly observing user interactions, ensure you take short breaks to avoid burnout and maintain clarity.

  • Practice Mindfulness: Engage in deep breathing or short meditation sessions to stay centered, especially when navigating through the heaps of data and feedback.

2. Late Retention (2 months)

Purpose: To ensure that the game has lasting appeal, compelling users to return weeks or even months after their first play.

Milestones:

  • Day 7 (D7):

    • Description: A week in, this will show if your game has what it takes to keep players interested beyond the initial fascination.

    • Retention Rate: 15-25%. One week in, a solid game will retain up to a quarter of its original user base.

  • Day 30 (D30):

    • Description: This is crucial, as a month-long retention indicates your game has consistent and engaging content.

    • Retention Rate: 10-15%. By a month, double-digit retention is a positive sign of the game's longevity and appeal.

  • Day 90 (D90):

    • Description: By now, players are deeply invested. If retention is still high at this stage, you have a solid foundation to build on.

    • Retention Rate: 5-8%. If by three months, you can retain up to 8% of the original users, it's an indication of a deeply engaging game.

Tasks:

  • Content Updates: Regularly release new content to keep the game fresh and engaging.

  • Community Building: Engage players via forums, social media, and in-game events.

  • Advanced A/B Testing: Test long-term features, reward systems, or progression mechanics to understand what keeps players engaged.

Mental Health Checkpoint:

  • Celebrate Small Wins: As days turn into weeks, celebrate the milestones, no matter how small. This will boost morale and team cohesion.

  • Avoid Constantly Checking Metrics: While it's essential to monitor game performance, avoid obsessively checking metrics every hour. Instead, set specific times during the day to review.

  • Engage in Physical Activity: The prolonged phase might make you sedentary. Regular physical activity can be a great way to relieve stress and refresh your mind.

  • Stay Connected and Seek Support: Regularly communicate with your team, share your concerns, and listen to theirs. Also, connect with other industry professionals for fresh perspectives and shared experiences.

3. Monetization (2 months)

Purpose: Once you're confident in your game's retention, it's time to focus on revenue generation without alienating your user base.

Milestones:

  • Conversion Rate:

    • Description: The percentage of non-paying users who start making purchases.

    • Benchmark: 2-5%. Top games can convert up to 5% of their user base into paying users.

  • Average Revenue Per Daily Active User (ARPDAU):

    • Description: This will provide insights into daily revenue relative to active users.

    • Benchmark: $0.20 - $0.50. This figure can greatly vary depending on the game's genre, target audience, and region.

  • Average Revenue Per Paying User (ARPPU):

    • Description: Indicative of how much revenue you're generating from users who've chosen to make a purchase.

    • Benchmark: $25 - $50. This metric gives an indication of how much revenue you're generating from users who've chosen to make a purchase.

Tasks:

  • In-Game Store Optimization: Ensure that the purchasing process is seamless and that in-game items are appealing.

  • Promotions & Discounts: Offer limited-time deals to encourage spending.

  • Feedback on Purchases: Gather user feedback on the perceived value of in-game purchases to adjust pricing or offer more value.

Mental Health Checkpoint:

  • Financial Pressures are Normal: Recognize that monetizing a game can bring about financial stress. Discuss with financial advisors or senior management for guidance.

  • Seek Peer Support: Connect with other PMs or industry professionals. Sharing experiences and discussing common challenges can offer fresh perspectives.

  • Dedicate Time for Non-Work Activities: Ensure you're spending time with family, engaging in hobbies, or just taking time off to rejuvenate.

  • Practice Gratitude: Reflect on the journey, acknowledging the effort of every team member. A sense of gratitude can help counterbalance the pressure of revenue targets.

4. Worldwide Launch (1-3 months)

The grand debut. Position your game for broad audience reception and growth.

KPIs and Benchmarks:

  • User Acquisition: Achieve 100,000 users by month three.

  • Conversion Rate: Target 5%+ for in-app purchases in the first month.

  • DAU: Maintain 20%+ DAU by month's end.

  • Store Rating: Aim for 4.2+ stars by month three.

  • Partnerships: Build connections with 3+ industry entities or influencers within six months.

Tasks:

  • Global Marketing: Comprehensive campaigns, influencer collaborations, PR.

  • Community Engagement: Foster a player community via social media, forums.

  • Continuous Monitoring: Regularly track game performance, user feedback.

  • Updates: Roll out patches, new content, and features.

  • Customer Support: Address user issues, queries, and feedback.

Mental Health Checkpoint:

  • Stay Grounded: Amidst the launch excitement, ensure that you and your team remember the core values and purpose behind the game. This will help anchor emotions and keep expectations realistic.

  • Manage Expectations: While optimism is healthy, it's vital to remain realistic about launch outcomes. Every game will have its share of issues, and not every user will have praise.

  • Digital Detox: Constantly refreshing stats, reading reviews, or checking rankings can lead to anxiety. Allocate specific times to check updates and stick to them.

  • Prepare for Challenges: Technical hiccups, server issues, or unexpected bugs can arise. Instead of panicking, remind yourself that these challenges are par for the course. Have a response plan ready.

  • Engage in Relaxation Techniques: Considering the high stress of the launch, engage in relaxation methods such as deep breathing exercises, meditation, or even short walks.

  • Celebrate the Milestone: Regardless of the immediate outcome, launching a game worldwide is a significant achievement. Celebrate with your team, acknowledging everyone's hard work.

  • Stay Connected: Keep open communication lines with your team. Sharing experiences, concerns, and feedback can provide emotional support and fresh perspectives.

  • Work-Life Balance: Dedicate specific times for breaks, relaxation, hobbies, and non-work-related activities. This ensures you remain rejuvenated and avoids burnout.

  • Avoid Negativity Traps: Negative feedback or criticism can be challenging to deal with. However, focus on constructive critiques and avoid dwelling on outright negative or non-constructive comments.

  • Seek Support: If you feel overwhelmed, don't hesitate to seek professional help or counseling. It's essential to prioritize mental well-being, and there's no shame in seeking assistance.

Conclusion: This roadmap combines strategic goals with hands-on tasks, providing a clear trajectory for a game's journey from conception to global introduction. By keeping these elements in check, product managers can optimize the game's chances of achieving market success.

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